Tipping Goat Goes to Microsoft (And PAX West!)

Tipping Goat has returned from Washington state after demoing Super Slam Dunk Touchdown at the ID@Xbox pre-PAX event in Redmond.  More than 50 indie devs were on site to demo their games on Xbox One and Windows. I’m happy to say […]


Super Slam Dunk Touchdown: Pre-Season Beta has arrived

Why wait for the upcoming Season Mode expansion for an update? Opt-in to the SSDT Pre-Season Beta and get new art, new fixes, and new features right now!


Tipping Goat Goes to E3 Part 3

Thursday It was the final day of the show, and the last chance to see everything. PlayStation VR: Coming to a living room near you PlayStation 4 will be getting VR games, with the addition of PlayStation VR. These games […]


Tipping Goat goes to E3 part 2

After much delay: Part 2 of the E3 2016 trip My computer is rebooted, and my hard drive is magically back. Scary! Well, I better finish the E3 blog while I can. Wednesday Two big hits of the show were right […]


State of the Goat July 2016

Hey goats and goaties, I am compelled to share the state of things here at the Tipping Goat coral. As you may or may not know, Tipping Goat is a one man army. Army is a strong word. Perhaps a […]


Tipping Goat Goes To E3 2016 part 1

Two years ago when this all began, I went to E3. Now that Tipping Goat LLC is a real game company, I had the industry credentials to go to E3 again. Monday First stop was badge pickup. It really is […]


Announcing the Pre-Season beta on Steam

Coming soon, an opt-in beta for you to check out with new art, features, fixes and more. Check out the link for a sneak-peek at just some of what to expect from the free Season Mode expansion due later this year.



Getting your game in front of people is hugely important. I went on a bit of an expo binge in 2015 and here’s my experiences with many expos big and small, from the perspective of a one-man game studio with […]


The Quest For Clippy

One of the main barriers to entry in Super Slam Dunk Touchdown is people not knowing how to play. Everything is described in the manual, but nobody has read an instruction manual since 1983. One of my goals with SSDT’s […]


Development Vlog: Button Glyphs

A Super Slam Dunk Touchdown game development update. We’re talking about button glyphs, and how such a simple thing isn’t so simple when you support lots of different controllers. The video shows a few simple demonstrations of this. This feature […]