Aug
13

MAGWest Wrapped

Another Fine MAGWest! It was a fun and busy weekend showing off Super Slam Dunk Touchdown’s still-in-development Season Mode at MAGWest! This was the first time the public has seen a peek at Season Mode and what is in store […]

Aug
06

Gotta Go West!

Excited to bring SSDT to MAGWest this weekend for the first ever public demonstration of Season Mode, coming soon to Windows PC and Xbox One . Hope to see you there! Tickets and info at magwest.org

Aug
03

All the fixins

As I prepare for demonstrations that have not been scheduled, there have been a lot of outstanding bugs and things to improve. So here’s this week’s efforts: File system queue..ue? I’ve been plagued by issues related to the asynchronous nature […]

Jul
29

Prepping Anyway

No notivation like motivation, and mo’ motivation is better still. While SSDT has not been selected for Pre-PAX this year, I am keeping the momentum I had from prepping the demo, and prepping the demo anyway! It’s important to get […]

Jul
21

No dev update this week

I know, what a bummer! I took a trip to visit some old friends this week, and as it turns out, they were kind enough to play through an entire season of Season Mode with me. The main feedback was […]

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jul
06

AMF

One thing I’ve learned through development on this project is that when something goes weird, it is Always My Fault. While the libraries or even Unity itself occasionally have/has, some quirk or known issue, or even an honest bug, more […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]

Jun
22

Week 25 (since I started counting)

Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down […]

Jun
16

E3 2000 and Late Teen

I’m not sure what my post title means, but I wanted to say “2000 and late teen” because in 2008 people were saying “2000 and late” for reasons I’ve never been clear on either, and uh, yeah. Um. So, E3. […]