Apr
19

So behind!

It’s almost been a month since my last “weekly” dev blog. Bad developer! Well, moving is tough. Most of my apartment is now unpacked, but the office has not gotten a lot of love. I have done some things SSDT […]

Mar
22

Deven Bloggerson: Completing a Season

Notice! Big milestone hit: I am the first person in sports history to complete a full season of Super Slam Dunk Touchdown. The semifinals and finals seem to be working as designed, though more testing is needed. The game now […]

Mar
15

Lost another week

This is not what anyone wants to hear, or what I want to say, but a weekly dev blog is all about holding myself accountable. I did a lot of moving things and tax things and contract work and not […]

Mar
10

Moving is consuming my life

But enough excuses! I did some work over the weekend and on Monday to bring SportsPoints FanPoints to the forefront of the SSDT Season experience, in the form of an informative windowy thing (official name??). This new feature shows you […]

Mar
02

Nothing to see here

This was a very busy week with moving-related things, and trying to finish up some contract work I have going on. As a result, I didn’t get to work on SSDT much beyond playing through several seasons and making notes. […]

Feb
24

Dev Blog 8: Playing (most of) the Season

I was so excited about progress on the game that I worked over the weekend to get the game schedule tied in with the Season Events List so that actual season matches could be played. And it is working! Actually […]

Feb
16

Dev Blog 7: sports points and tryouts

This week was bogged down with my horrible cold, but I don’t really get any days off so progress was made in spite of coughing up a lung. Gross! Xboxing I can’t get too far from the Xbox build, or […]

Feb
09

Dev Blog 6: Rockage and a cold

Looks like I’ve come down with something, just in time for the South Bay Button Mashers‘ indie games local showcase at AFK tomorrow. I feel pretty beat down but I am gonna make it, and will be using lots of […]

Feb
02

Season Mode Dev Blogg 5: Extra Seasoning

Aside from 8 million moving related things and lots of trips to the vet to keep 2 geriatric cats alive, some measurable amount of progress has been made on the SSDT Season Mode that everyone* is talking about! *not everyone […]

Jan
26

Dev Bloggy Blogg: Blee oh double G

Things! This week, I had to test the Season Mode data dialog on Xbox One and, no surprise, there were some bugs. It’s kind of a confusing system of asynchronously checking the cloud for a save slot’s data, running a […]