Archive: 2014 June

Jun
30

Sprite-Based Text!

I just finished writing code for sprite-based text in unity. Since the game is low-fi, I wanted the font to be somewhat legit. Here’s the font I created for the old XNA version of the game: And here’s it rendering […]

Jun
26

More Recent Sneak Peek

Work continues on Sportsball here at the studio (aka a spare room in my house). I’ve been working with Chris on putting in some rough animations, and already they are making a huge difference. So far we have Mr. Hockeyman animated […]

Jun
18

1st Peek at the game in Unity

Back when Sportsball was a humble XNA prototype, I had assumed the physics would be really basic. Mainly because I didn’t want to write a whole physics engine. Now that I’m writing the game in Unity, that problem is taken care […]

Jun
16

New Game Announcement!

Announcing Sportsball Sportsball is a game concept I’ve been working on and off for 5 years. I was making XNA games back in 2009 through about 2011 for fun. Then I got a job at a game company and all that got put on […]

Jun
12

Tipping Goat Goes to E3 2014 – Part 4

Last but not least, I headed to the Xbox mega-booth. Having published two titles on the XBLIG service, I was curious to learn more about ID@Xbox and what games indie devs had coming out. Again, there’s too many to mention, […]

Jun
11

Tipping Goat Goes to E3 2014 – Part 3

Playstation was the next area on my trek so I delved into the mega-booth. I was pleased to see a lot of indie titles on display. I can’t possibly talk about all of them, but I have to mention some […]

Jun
11

Tipping Goat Goes to E3 2014 – Part 2

With Nintendo right next to the Oculus booth again (they were next to Oculus at GDC this year as well) I had to check up on the big N. Half the Nintendo booth was showing off the new Super Smash […]

Jun
11

Tipping Goat Goes to E3 2014 – Part 1

As a parting gift from my last company, I got an E3 pass this year. While nothing from Tipping Goat is ready to show off, I was extremely excited to see what all the indie devs are doing on Xbox One […]