Month: July 2014

Quick Update

Things I’ve done since the last update on Sportsball: Puck stuck prevention Basic sound effects and a couple of tunes Better hit/steal Basic blocking moves Can navigate menus with controllers UI menu toggle Pause menu Ball spin! Physics improvements Various other fixes And currently I’m prepping for backgrounds! There’s...

Dat PASS!

Much like shooting monsters in Space Invaders, the key to passing is to aim at where your target is going, not where it is. With that, and some handy prediction code courtesy of a stackoverflow user named “Broofa”, I was able to get it working. First I had to translate...

Deconfusination (aka Player Markers added)

Work continues. After a few successful playtests with friends, I had the following feedback: Which guy am I? Where am I? Wait, I thought I was that guy Of course, I was planning on adding player makers to show you who was who, but I hadn’t done it yet....

New Character!

I just got the 1st rough draft of the American football character from Chris! I spent today revamping the animation system so each character will default to a standard set of animations, but I can go in and make customizations where needed.  “But” someone, somewhere might ask, “Why not...

Basic Menu

It’s the little things in life that bring me the most joy. Now that I have sprite based text, I’m getting the menus in the game now!...