Archive: 2014 September
Still pre-alpha, but with a way better controller/team selection screen, and loads more added! Get the Windows demo here.
I wasn’t quite happy with the animations from yesterdays test, so I redid all the rendering and sprites. The result is much better! The previous renders were views of the ball head-on, and starting pointing straight down. I really wanted a 45 […]
One shortcoming in Super Slam Dunk Touchdown has been the use of my non-animated programmer art balls. The reason for this is the massive amount of work required to make the balls animate correctly with respect to the 3D geometry. This […]
Note! The pre-alpha Windows demo has been updated! Please see this page for the new features. Howdy sports fans! After much consideration, I am happy to announce the new title of the game formerly known as Sportsball (by Tipping Goat). And […]
First a bit of sad news, my game will not be called Sportsball. I started this game as a side project in 2009, and had my life been where I wanted it to be, I’d have finished it long ago […]
Note! The pre-alpha Windows demo has been updated! Please see this page for the new features. If you’re curious about Sportsball the game formerly known as Sportsball SUPER SLAM DUNK TOUCHDOWN, I have a very rough pre-alpha demo (for Windows) showing off the […]
As I mentioned in an earlier post, I planned on preventing racism within Sportsball by randomly assigning skin tones to players. As a team manager, you should select players based on ability, not skin tone. Up until now I had […]