Month: October 2014

Flippity-Do-Da: Mirroring a Complex Object in Unity

First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, there was a problem. The physics of the game...

Early AI experiments

Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game....

She’s alive!

I’m very excited to announce the 4th playable character in Super Slam Dunk Touchdown: Roller Derby Girl! She’s quick, she’s tough and her hip check puts the SLAM in Slam Dunk Touchdown! The characters are all starting to feel right to me. Roller Derby Girl shares the attributes with the...