Archive: 2014 October

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Flippity-Do-Da: Mirroring a Complex Object in Unity

First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, […]


Early AI experiments

Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game.


She’s alive!

I’m very excited to announce the 4th playable character in Super Slam Dunk Touchdown: Roller Derby Girl! She’s quick, she’s tough and her hip check puts the SLAM in Slam Dunk Touchdown! The characters are all starting to feel right to […]