Month: February 2015

Super Slam Dunk Touchdown Kickstarter is Live!

After pushing the button early in hopes the Kickstarter would be live for GDC, it went up immediately! It’s up RIGHT NOW! Help out with the art budget, get sweet backer rewards, and you can make Super Slam Dunk Touchdown the even more sportsiest sports game ever! SUPPORT SUPER SLAM DUNK...

Unity Slide Show? Because!

Howdy! This is just a quick pre-GDC post because I wrote some slide show code in Unity and thought it might be useful to someone! Backstory: There’s going to be a spare monitor at my GDC Play booth, so I thought it would be handy to run a slide show...

Busy Goat! Kickstarter+GDC+SXSW!

I will be bringing all the Super Slam Dunk Touchdown action to GDC 2015 next week in San Francisco. I am told I’ll be at GDC Play booth PL200 so please come check it out! But if that isn’t enough, after about 1 day of rest, I’ll be flying...

Player Metrics

Showing SSDT at PAX South was awesome for a lot of reasons, but one invisible one was the metrics I was recording with each game. Each play generated a file with player and ball data for the match. Similarly to the player feedback data I talked about in the last post,...