Month: January 2018

Dev Bloggy Blogg: Blee oh double G

Things! This week, I had to test the Season Mode data dialog on Xbox One and, no surprise, there were some bugs. It’s kind of a confusing system of asynchronously checking the cloud for a save slot’s data, running a fail/success/no data callback, then looking at the next slot....

Derv Blerg 3

Well this week started out great as you can see. My laptop decided it would no longer boot. As the sole employee of Tipping Goat, I got to be the IT guy and ended up fixing the hard drive with command line tools, after trying to get a working...

SSDT Dev Blog 2: The Bloggening

Another week, another wollar, as they say. Maybe? Work on the Season Mode save slots continues, and I have accomplished 2 milestones. 1st: The Xbox One version is the priority here, so that screenshot is from the Xbox One! It is checking for non-existent data, and showing that there...

SSDT Dev Blog

To keep myself on track I’ll be doing a weekly dev blog on Super Slam Dunk Touchdown’s progress for Xbox One. I’ve heard some complaints about the game not being done yet, so first here’s a brief-ish rundown on why. The Xbox One port has required a lot of...