Archive: 2018 July

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jul
06

AMF

One thing I’ve learned through development on this project is that when something goes weird, it is Always My Fault. While the libraries or even Unity itself occasionally have/has, some quirk or known issue, or even an honest bug, more […]