Category: News

Sep
07

Tipping Goat Goes to Microsoft (And PAX West!)

Tipping Goat has returned from Washington state after demoing Super Slam Dunk Touchdown at the ID@Xbox pre-PAX event in Redmond.  More than 50 indie devs were on site to demo their games on Xbox One and Windows. I’m happy to say […]

Jul
26

Super Slam Dunk Touchdown: Pre-Season Beta has arrived

Why wait for the upcoming Season Mode expansion for an update? Opt-in to the SSDT Pre-Season Beta and get new art, new fixes, and new features right now!

Jul
13

Tipping Goat Goes to E3 Part 3

Thursday It was the final day of the show, and the last chance to see everything. PlayStation VR: Coming to a living room near you PlayStation 4 will be getting VR games, with the addition of PlayStation VR. These games […]

Jul
12

Tipping Goat goes to E3 part 2

After much delay: Part 2 of the E3 2016 trip My computer is rebooted, and my hard drive is magically back. Scary! Well, I better finish the E3 blog while I can. Wednesday Two big hits of the show were right […]

Jul
08

State of the Goat July 2016

Hey goats and goaties, I am compelled to share the state of things here at the Tipping Goat coral. As you may or may not know, Tipping Goat is a one man army. Army is a strong word. Perhaps a […]

Jun
24

Announcing the Pre-Season beta on Steam

Coming soon, an opt-in beta for you to check out with new art, features, fixes and more. Check out the link for a sneak-peek at just some of what to expect from the free Season Mode expansion due later this year.

May
05
Mar
29

Slow but steady something something

It’s been a while since this blog felt very bloggy. So much has happened since May 2014 when the studio was founded, and the Tipping Goat website has been stuck in “PLEASE BUY THE GAME” mode for too long. I felt […]

Aug
10

Steam Early Access is here

The wait is over. Click the title of this post to open a tab to our Steam page!

Apr
26

Super Slam Dunk Touchdown Alpha Instruction Manual

Check out the Super Slam Dunk Touchdown instruction manual! It’s incomplete and subject to change and improvement as the game comes along. I’m also soliciting feedback from players for problems with the manual, or ideas for improving it.