Category: SUPER SLAM DUNK TOUCHDOWN!

Oct
12

SSDT: Arcade Edition progress video

A quick video made from clips during the initial arcade machine build.

Oct
10

SSDT: Arcade Edition (part 1)

For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]

Sep
28

Secrets Spoilers and/or Something

There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So […]

Sep
21

semi-secret ending work and more, and less

This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily […]

Sep
14

Ye Olde Shoppe

You can just sticke an extra “e” at the ende of any worde, and it instantly becomes olde englishe! With that pro-tip in your tip satchel, we can jump into what got did this week on Super Slam Dunk Touchdown’s […]

Aug
31

SSDT Season Mode Dev Blog Week 36: DevVlog

Check out the new video blog for progress on the new minigame/tutorial combo.

Aug
24

Post MAG West

BUGS As I mentioned before, MAGWest was a great opportunity to get feedback for the first time on the Xbox One port of Super Slam Dunk Touchdown’s new Season Mode. I learned a lot, and also found some bugs. Let’s […]

Aug
13

MAGWest Wrapped

Another Fine MAGWest! It was a fun and busy weekend showing off Super Slam Dunk Touchdown’s still-in-development Season Mode at MAGWest! This was the first time the public has seen a peek at Season Mode and what is in store […]

Aug
06

Gotta Go West!

Excited to bring SSDT to MAGWest this weekend for the first ever public demonstration of Season Mode, coming soon to Windows PC and Xbox One . Hope to see you there! Tickets and info at magwest.org

Aug
03

All the fixins

As I prepare for demonstrations that have not been scheduled, there have been a lot of outstanding bugs and things to improve. So here’s this week’s efforts: File system queue..ue? I’ve been plagued by issues related to the asynchronous nature […]