Category: Tipping Goat

Dec
04

Play Super Slam Dunk Touchdown for Windows ONLINE?

Local multiplayer is now ONLINE local multiplayer with Parsec! This amazing program allows you to stream games from your PC to your friends, but the best part is your friends can pick up an XInput game controller and play along! […]

Sep
27

Pre-Season Update is Live on Steam

Weekend sale starts tomorrow. Clicky linky for more texty.

Sep
13

State of the Goat September 2017

Oh yeah! This is still a thing, y’all! Woooo! I know it has been some time since the last big update, and I’ve been asked some variation on “When the hell is this game coming out on Xbox One?” a […]

Jul
26

Super Slam Dunk Touchdown: Pre-Season Beta has arrived

Why wait for the upcoming Season Mode expansion for an update? Opt-in to the SSDT Pre-Season Beta and get new art, new fixes, and new features right now!

Jul
13

Tipping Goat Goes to E3 Part 3

Thursday It was the final day of the show, and the last chance to see everything. PlayStation VR: Coming to a living room near you PlayStation 4 will be getting VR games, with the addition of PlayStation VR. These games […]

Jul
12

Tipping Goat goes to E3 part 2

After much delay: Part 2 of the E3 2016 trip My computer is rebooted, and my hard drive is magically back. Scary! Well, I better finish the E3 blog while I can. Wednesday Two big hits of the show were right […]

Jul
08

State of the Goat July 2016

Hey goats and goaties, I am compelled to share the state of things here at the Tipping Goat coral. As you may or may not know, Tipping Goat is a one man army. Army is a strong word. Perhaps a […]

Jun
24

Announcing the Pre-Season beta on Steam

Coming soon, an opt-in beta for you to check out with new art, features, fixes and more. Check out the link for a sneak-peek at just some of what to expect from the free Season Mode expansion due later this year.

Jun
04

The Quest For Clippy

One of the main barriers to entry in Super Slam Dunk Touchdown is people not knowing how to play. Everything is described in the manual, but nobody has read an instruction manual since 1983. One of my goals with SSDT’s […]

May
13

Development Vlog: Button Glyphs

A Super Slam Dunk Touchdown game development update. We’re talking about button glyphs, and how such a simple thing isn’t so simple when you support lots of different controllers. The video shows a few simple demonstrations of this. This feature […]