A Super Slam Dunk Touchdown game development update. We’re talking about button glyphs, and how such a simple thing isn’t so simple when you support lots of different controllers. The video shows a few simple demonstrations of this. This feature […]
Here’s a video showing off the most notable changes, fixes and improvements.
An exciting Super Slam Dunk Touchdown match from the October playtest party.
First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, […]
Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game.
One shortcoming in Super Slam Dunk Touchdown has been the use of my non-animated programmer art balls. The reason for this is the massive amount of work required to make the balls animate correctly with respect to the 3D geometry. This […]