Check out the new video blog for progress on the new minigame/tutorial combo.
Local multiplayer is now ONLINE local multiplayer with Parsec! This amazing program allows you to stream games from your PC to your friends, but the best part is your friends can pick up an XInput game controller and play along! […]
A Super Slam Dunk Touchdown game development update. We’re talking about button glyphs, and how such a simple thing isn’t so simple when you support lots of different controllers. The video shows a few simple demonstrations of this. This feature […]
Here’s a video showing off the most notable changes, fixes and improvements.
An exciting Super Slam Dunk Touchdown match from the October playtest party.
First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, […]
Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game.
One shortcoming in Super Slam Dunk Touchdown has been the use of my non-animated programmer art balls. The reason for this is the massive amount of work required to make the balls animate correctly with respect to the 3D geometry. This […]