Category: Xbox One

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]

Jun
09

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and […]

Feb
16

Dev Blog 7: sports points and tryouts

This week was bogged down with my horrible cold, but I don’t really get any days off so progress was made in spite of coughing up a lung. Gross! Xboxing I can’t get too far from the Xbox build, or […]

Feb
09

Dev Blog 6: Rockage and a cold

Looks like I’ve come down with something, just in time for the South Bay Button Mashers‘ indie games local showcase at AFK tomorrow. I feel pretty beat down but I am gonna make it, and will be using lots of […]

Feb
02

Season Mode Dev Blogg 5: Extra Seasoning

Aside from 8 million moving related things and lots of trips to the vet to keep 2 geriatric cats alive, some measurable amount of progress has been made on the SSDT Season Mode that everyone* is talking about! *not everyone […]

Jan
26

Dev Bloggy Blogg: Blee oh double G

Things! This week, I had to test the Season Mode data dialog on Xbox One and, no surprise, there were some bugs. It’s kind of a confusing system of asynchronously checking the cloud for a save slot’s data, running a […]

Jan
19

Derv Blerg 3

Well this week started out great as you can see. My laptop decided it would no longer boot. As the sole employee of Tipping Goat, I got to be the IT guy and ended up fixing the hard drive with […]

Jan
05

SSDT Dev Blog

To keep myself on track I’ll be doing a weekly dev blog on Super Slam Dunk Touchdown’s progress for Xbox One. I’ve heard some complaints about the game not being done yet, so first here’s a brief-ish rundown on why. […]

Sep
13

State of the Goat September 2017

Oh yeah! This is still a thing, y’all! Woooo! I know it has been some time since the last big update, and I’ve been asked some variation on “When the hell is this game coming out on Xbox One?” a […]