More ending work
There was a lot of work on secret ending stuff I can’t show this week, and also bug fixes. Like this bug: So another set of ending cases is handled, the story is progressing and I can’t show any of […]
There was a lot of work on secret ending stuff I can’t show this week, and also bug fixes. Like this bug: So another set of ending cases is handled, the story is progressing and I can’t show any of […]
Not much to show off from last week due to working on one of the endings still. Also have arcade update, and it isn’t good.
While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by […]
A quick video made from clips during the initial arcade machine build.
For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]
There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So […]
This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily […]
A quick hands-on video with the new Microsoft Adaptive Controller, and it works with SSDT!
You can just sticke an extra “e” at the ende of any worde, and it instantly becomes olde englishe! With that pro-tip in your tip satchel, we can jump into what got did this week on Super Slam Dunk Touchdown’s […]
Super Slam Dunk Touchdown Season Mode development continues this week. With two basic training modes designed, it was time to put some UI on the Team HQ scene to be able to pick a training mode. Taking players into tryouts […]