For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]
Super Slam Dunk Touchdown Season Mode development continues this week. With two basic training modes designed, it was time to put some UI on the Team HQ scene to be able to pick a training mode. Taking players into tryouts […]
Check out the new video blog for progress on the new minigame/tutorial combo.
Another Fine MAGWest! It was a fun and busy weekend showing off Super Slam Dunk Touchdown’s still-in-development Season Mode at MAGWest! This was the first time the public has seen a peek at Season Mode and what is in store […]
We Now Return to Your Regular Blogcast More things this week. I’ve been tweaking pieces of the overall flow to make the Season Mode experience better. After a game, you see the sports pages to show you the current rankings […]
It’s almost been a month since my last “weekly” dev blog. Bad developer! Well, moving is tough. Most of my apartment is now unpacked, but the office has not gotten a lot of love. I have done some things SSDT […]
Aside from 8 million moving related things and lots of trips to the vet to keep 2 geriatric cats alive, some measurable amount of progress has been made on the SSDT Season Mode that everyone* is talking about! *not everyone […]
Local multiplayer is now ONLINE local multiplayer with Parsec! This amazing program allows you to stream games from your PC to your friends, but the best part is your friends can pick up an XInput game controller and play along! […]
Weekend sale starts tomorrow. Clicky linky for more texty.
Tipping Goat has returned from Washington state after demoing Super Slam Dunk Touchdown at the ID@Xbox pre-PAX event in Redmond. More than 50 indie devs were on site to demo their games on Xbox One and Windows. I’m happy to say […]