Tag: indie dev

Aug
31

SSDT Season Mode Dev Blog Week 36: DevVlog

Check out the new video blog for progress on the new minigame/tutorial combo.

Aug
24

Post MAG West

BUGS As I mentioned before, MAGWest was a great opportunity to get feedback for the first time on the Xbox One port of Super Slam Dunk Touchdown’s new Season Mode. I learned a lot, and also found some bugs. Let’s […]

Aug
13

MAGWest Wrapped

Another Fine MAGWest! It was a fun and busy weekend showing off Super Slam Dunk Touchdown’s still-in-development Season Mode at MAGWest! This was the first time the public has seen a peek at Season Mode and what is in store […]

Aug
03

All the fixins

As I prepare for demonstrations that have not been scheduled, there have been a lot of outstanding bugs and things to improve. So here’s this week’s efforts: File system queue..ue? I’ve been plagued by issues related to the asynchronous nature […]

Jul
29

Prepping Anyway

No notivation like motivation, and mo’ motivation is better still. While SSDT has not been selected for Pre-PAX this year, I am keeping the momentum I had from prepping the demo, and prepping the demo anyway! It’s important to get […]

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]

Jun
22

Week 25 (since I started counting)

Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down […]

Jun
09

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and […]

Jun
04

WEEK 22

Coach Cliphord has entered the building. Utilizing the latest advancements in Programmer Art Science, a “very, very good” Coach Clip sprite has made his way onto the field… and into our hearts? Getting things working should generally come before the […]