Tag: season mode

Dec
06

Catching up part 2

The Haps So much is happening it is hard to keep up with what isn’t blogged about! I guess nothing has “actually” happened, but the “if I work real hard something might actually be happening” spidey sense is going off, […]

Nov
27

Now back to our program…ming

OOPS. Well it was a holiday and there was a lot of traveling so I’m behind on my bloggery. But I did lots of work so let’s take a lookery-loo, and I promise never to say lookery-loo again. Arcade Patchup […]

Oct
19

Back at it

While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by […]

Sep
28

Secrets Spoilers and/or Something

There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So […]

Sep
21

semi-secret ending work and more, and less

This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily […]

Sep
07

TRAININGBUTTON

Super Slam Dunk Touchdown Season Mode development continues this week. With two basic training modes designed, it was time to put some UI on the Team HQ scene to be able to pick a training mode. Taking players into tryouts […]

Aug
31

SSDT Season Mode Dev Blog Week 36: DevVlog

Check out the new video blog for progress on the new minigame/tutorial combo.

Aug
24

Post MAG West

BUGS As I mentioned before, MAGWest was a great opportunity to get feedback for the first time on the Xbox One port of Super Slam Dunk Touchdown’s new Season Mode. I learned a lot, and also found some bugs. Let’s […]

Aug
03

All the fixins

As I prepare for demonstrations that have not been scheduled, there have been a lot of outstanding bugs and things to improve. So here’s this week’s efforts: File system queue..ue? I’ve been plagued by issues related to the asynchronous nature […]

Jul
29

Prepping Anyway

No notivation like motivation, and mo’ motivation is better still. While SSDT has not been selected for Pre-PAX this year, I am keeping the momentum I had from prepping the demo, and prepping the demo anyway! It’s important to get […]