Tag: SUPER SLAM DUNK TOUCHDOWN!

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Sep
13

2019 September Update

Jeez where do the years go. Here’s an update. SSDT + Season Mode / Xbox One = math? My brain hurts. Does anyone read these? So tired. Ye Olde Shoppe I decided to put a pause on the last bits […]

Jun
23

YADU

Yet Another Dev Update Things are still happening. I know! Xbox One Status Minigames/tutorial Season Mode work has resumed. As I’ve mentioned, I wanted to redo the tutorial after feedback from the MAGWest 2018 demo. Initially I had planned 12 […]

Feb
05

2019 February Update

The weekly blogs have stopped while I focus on building and selling a few arcade cabinets. I know some people are unhappy about my left turn to arcade building, so I want to give some updates on Season Mode and […]

Dec
06

Catching up part 2

The Haps So much is happening it is hard to keep up with what isn’t blogged about! I guess nothing has “actually” happened, but the “if I work real hard something might actually be happening” spidey sense is going off, […]

Nov
27

Now back to our program…ming

OOPS. Well it was a holiday and there was a lot of traveling so I’m behind on my bloggery. But I did lots of work so let’s take a lookery-loo, and I promise never to say lookery-loo again. Arcade Patchup […]

Oct
19

Back at it

While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by […]

Oct
12

SSDT: Arcade Edition progress video

A quick video made from clips during the initial arcade machine build.

Oct
10

SSDT: Arcade Edition (part 1)

For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]

Sep
28

Secrets Spoilers and/or Something

There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So […]

Sep
21

semi-secret ending work and more, and less

This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily […]