Season Mode Dev Update Here’s a progress update on Super Slam Dunk Touchdown development for Season Mode and Xbox One. Maybe you knew that from reading this post. Training Games Much work done on the second revision of these, and […]
Tag: SUPER SLAM DUNK TOUCHDOWN!
2019 and the end is in sight The end of the year that is! Just kidding, the end of Season Mode development is closer than it has ever been too, which really isn’t saying anything but sounds good. So here’s […]
Jeez where do the years go. Here’s an update. SSDT + Season Mode / Xbox One = math? My brain hurts. Does anyone read these? So tired. Ye Olde Shoppe I decided to put a pause on the last bits […]
Yet Another Dev Update Things are still happening. I know! Xbox One Status Minigames/tutorial Season Mode work has resumed. As I’ve mentioned, I wanted to redo the tutorial after feedback from the MAGWest 2018 demo. Initially I had planned 12 […]
The weekly blogs have stopped while I focus on building and selling a few arcade cabinets. I know some people are unhappy about my left turn to arcade building, so I want to give some updates on Season Mode and […]
The Haps So much is happening it is hard to keep up with what isn’t blogged about! I guess nothing has “actually” happened, but the “if I work real hard something might actually be happening” spidey sense is going off, […]
OOPS. Well it was a holiday and there was a lot of traveling so I’m behind on my bloggery. But I did lots of work so let’s take a lookery-loo, and I promise never to say lookery-loo again. Arcade Patchup […]
While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by […]
A quick video made from clips during the initial arcade machine build.
For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]