Jeez where do the years go. Here’s an update. SSDT + Season Mode / Xbox One = math? My brain hurts. Does anyone read these? So tired. Ye Olde Shoppe I decided to put a pause on the last bits […]
Tag: SUPER SLAM DUNK TOUCHDOWN!
Yet Another Dev Update Things are still happening. I know! Xbox One Status Minigames/tutorial Season Mode work has resumed. As I’ve mentioned, I wanted to redo the tutorial after feedback from the MAGWest 2018 demo. Initially I had planned 12 […]
The weekly blogs have stopped while I focus on building and selling a few arcade cabinets. I know some people are unhappy about my left turn to arcade building, so I want to give some updates on Season Mode and […]
The Haps So much is happening it is hard to keep up with what isn’t blogged about! I guess nothing has “actually” happened, but the “if I work real hard something might actually be happening” spidey sense is going off, […]
OOPS. Well it was a holiday and there was a lot of traveling so I’m behind on my bloggery. But I did lots of work so let’s take a lookery-loo, and I promise never to say lookery-loo again. Arcade Patchup […]
While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by […]
A quick video made from clips during the initial arcade machine build.
For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown […]
There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So […]
This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily […]