Tag: SUPER SLAM DUNK TOUCHDOWN!

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Sep
07

TRAININGBUTTON

Super Slam Dunk Touchdown Season Mode development continues this week. With two basic training modes designed, it was time to put some UI on the Team HQ scene to be able to pick a training mode. Taking players into tryouts […]

Aug
31

SSDT Season Mode Dev Blog Week 36: DevVlog

Check out the new video blog for progress on the new minigame/tutorial combo.

Aug
24

Post MAG West

BUGS As I mentioned before, MAGWest was a great opportunity to get feedback for the first time on the Xbox One port of Super Slam Dunk Touchdown’s new Season Mode. I learned a lot, and also found some bugs. Let’s […]

Aug
03

All the fixins

As I prepare for demonstrations that have not been scheduled, there have been a lot of outstanding bugs and things to improve. So here’s this week’s efforts: File system queue..ue? I’ve been plagued by issues related to the asynchronous nature […]

Jul
29

Prepping Anyway

No notivation like motivation, and mo’ motivation is better still. While SSDT has not been selected for Pre-PAX this year, I am keeping the momentum I had from prepping the demo, and prepping the demo anyway! It’s important to get […]

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]

Jun
22

Week 25 (since I started counting)

Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down […]

Jun
09

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and […]

Jun
04

WEEK 22

Coach Cliphord has entered the building. Utilizing the latest advancements in Programmer Art Science, a “very, very good” Coach Clip sprite has made his way onto the field… and into our hearts? Getting things working should generally come before the […]