Tag: SUPER SLAM DUNK TOUCHDOWN!

Feb
08

Player Metrics 2: Metric Boogaloo

Last year around this time, I posted graphs drawn from player data recorded at PAX South 2015. That data was super useful for seeing how new players did with various sports their first time or two playing. Well, I’m back […]

Jan
04

SSDT Now on the Humble Store

Buy Super Slam Dunk Touchdown DRM-Free from the Humble Store and get a Steam key, support charity, support Humble, and support indie game development!

Dec
16

Released!

Super Slam Dunk Touchdown is out of Early Access and available on Steam!

Aug
10

Steam Early Access is here

The wait is over. Click the title of this post to open a tab to our Steam page!

May
13

Introducing the Halftimes

New halftimes allow for strategery and narrative drama While I’ve been busy adding game customization options and redoing the character selection screen, I ended up going down the rabbit hole a bit and added a long-desired feature to Super Slam […]

Apr
26

Super Slam Dunk Touchdown Alpha Instruction Manual

Check out the Super Slam Dunk Touchdown instruction manual! It’s incomplete and subject to change and improvement as the game comes along. I’m also soliciting feedback from players for problems with the manual, or ideas for improving it.

Apr
13

Unity 5 Issues

UPDATE: A workaround for this issue has been found. Untgrad Fail I was excited to upgrade Super Slam Dunk Touchdown to Unity 5 for the profiling tool and the new audio mixer. The profiler seemed to work, though nothing jumped […]

Mar
31

SSDT-Shirt Now On Sale For a Limited Time

It’s here! The Kickstarter campaign may have failed, but you can still support SSDT and get the fabulous shirt thanks to our new Teespring campaign. For a limited time, get this limited edition shirt with unlimited appeal in a variety of sizes […]

Feb
25

Busy Goat! Kickstarter+GDC+SXSW!

I will be bringing all the Super Slam Dunk Touchdown action to GDC 2015 next week in San Francisco. I am told I’ll be at GDC Play booth PL200 so please come check it out! But if that isn’t enough, […]

Feb
01

Player Metrics

Showing SSDT at PAX South was awesome for a lot of reasons, but one invisible one was the metrics I was recording with each game. Each play generated a file with player and ball data for the match. Similarly to the player […]