When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]
Tag: SUPER SLAM DUNK TOUCHDOWN!
Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down […]
This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and […]
Coach Cliphord has entered the building. Utilizing the latest advancements in Programmer Art Science, a “very, very good” Coach Clip sprite has made his way onto the field… and into our hearts? Getting things working should generally come before the […]
Here’s the fruits of the flow labor from last week. I’ve also got some informational text happening on the player select screen to help new players along. That’s it for now.
We Now Return to Your Regular Blogcast More things this week. I’ve been tweaking pieces of the overall flow to make the Season Mode experience better. After a game, you see the sports pages to show you the current rankings […]
Life things continue to be insane and time consuming, and progress somehow continues to be made. So here’s a delayed dev blog to prove I’m not a total slacker. I’d been adjusting the difficulty of the CPU based on their […]
In an effort to work more on the game than I spend writing about it, I’ll be brief. 2nd Season Yep, after the ending, a new season begins! Finally. The cool part is your fans keep accumulating from last season, […]
It’s almost been a month since my last “weekly” dev blog. Bad developer! Well, moving is tough. Most of my apartment is now unpacked, but the office has not gotten a lot of love. I have done some things SSDT […]
Notice! Big milestone hit: I am the first person in sports history to complete a full season of Super Slam Dunk Touchdown. The semifinals and finals seem to be working as designed, though more testing is needed. The game now […]