A Super Slam Dunk Touchdown game development update. We’re talking about button glyphs, and how such a simple thing isn’t so simple when you support lots of different controllers. The video shows a few simple demonstrations of this. This feature […]
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An exciting Super Slam Dunk Touchdown match from the October playtest party.
Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game.