Tag: xbox one

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Jul
07

The Xbox One Goal

The game is buggy, and there’s more I’d like to do, but I’ve put off getting back to the thing I told myself time and time again to never get too far away from. Oops There’s probably a bunch I […]

Jun
23

June 2020 Update

There’s not a whole lot to talk about but I have been working out bugs, cleaning things up and preparing to port back to Xbox One. Here’s some random examples of stuff: Bugs Sometimes the best of intentions yields weird […]

May
08

Mayday 2020

Isolation is taking a toll on my well being but things are a lot worse for a lot of people in the USA. So I’m thankful I can continue work on this project in good physical health and very grateful […]

Feb
06

2020 Vision

Season Mode Dev Update Here’s a progress update on Super Slam Dunk Touchdown development for Season Mode and Xbox One. Maybe you knew that from reading this post. Training Games Much work done on the second revision of these, and […]

Sep
13

2019 September Update

Jeez where do the years go. Here’s an update. SSDT + Season Mode / Xbox One = math? My brain hurts. Does anyone read these? So tired. Ye Olde Shoppe I decided to put a pause on the last bits […]

Jun
23

YADU

Yet Another Dev Update Things are still happening. I know! Xbox One Status Minigames/tutorial Season Mode work has resumed. As I’ve mentioned, I wanted to redo the tutorial after feedback from the MAGWest 2018 demo. Initially I had planned 12 […]

Feb
05

2019 February Update

The weekly blogs have stopped while I focus on building and selling a few arcade cabinets. I know some people are unhappy about my left turn to arcade building, so I want to give some updates on Season Mode and […]

Sep
14

Microsoft Adaptive Controller

A quick hands-on video with the new Microsoft Adaptive Controller, and it works with SSDT!

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]