TIPPING GOAT LLC PRESENTS

SUPER SLAM DUNK TOUCHDOWN

A SPORTS GAME FOR EVERYBODY

INSTRUCTION MANUAL

TABLE OF CONTENTS

LOADING INSTRUCTION

WINDOWS – DRM-FREE

WINDOWS – STEAM

CONTROLLER IS HIGHLY RECOMMENDED TO PLAY

STEAM CONTROLLER

INTRODUCTION

BASIC CONTROLS

UI AND MENUS

GAME CONTROLLER

KEYBOARDING

AIMING WITH THE MOUSE

CONFIGURING YOUR CONTROLS

CONTROL TIPS

CARRYING THE BALL

SHOOTING

SCORING

TO SCORE IN THE NET

TO SCORE IN THE HOOP

TO SLAMDUNK

TO FIELD GOAL

PASSING

TURBO BOOST

FIGHTING

IN THE ROWDY CLOUD

PLAYER DETAIL

SOCCER PLAYER

HOCKEY PLAYER

AMERICAN FOOTBALL PLAYER

ROLLER DERBY PLAYER

BASKETBALL PLAYER

BASEBALL PLAYER

THE GOALIE

BALL INFORMATION

NPCS AND RANDOM EVENTS

SCORING

THE NET – 4 PTS

THE HOOP (SHOOTING) – 3 PTS

THE HOOP (SLAM DUNKING) – 3 PTS

THE UPRIGHTS – 2 PTS

GAME SCREENS

LOGO SCREEN

TITLE SCREEN

PLAY MENU

OPTIONS

PLAYER SELECTION

PICKING HUMAN PLAYERS

ASSIGNING CPU PLAYERS

STARTING THE GAME

GAME PLAY

QUARTERS AND HALFTIMES

OVERTIME

SUDDEN DEATH OVERTIME

GAME OPTIONS

FIELD TYPE

ARENA OPTIONS

SCORING

GAME TIME

BALL TYPES

RANDOM EVENTS

CPU SETTINGS

NOTES


LOADING INSTRUCTION

WINDOWS – DRM-FREE

BE CERTAIN TO UNZIP THE SSDT ARCHIVE TO A NEW FOLDER BEFORE ATTEMPTING TO LOAD THE GAME. ONCE THE FILES ARE UNZIPPED, NAVIGATE TO THE NEW FOLDER AND RUN THE EXE FILE.

WINDOWS – STEAM

LAUNCH THE GAME FROM STEAM AS YOU WOULD ANY GAME IN YOUR STEAM LIBRARY.

CONTROLLER IS HIGHLY RECOMMENDED TO PLAY

IT IS BEST TO CONNECT ALL USB CONTROLLERS BEFORE LOADING THE GAME. ANY USB GAME CONTROLLER THAT CAN BE DETECTED BY WINDOWS SHOULD WORK WITH SUPER SLAM DUNK TOUHDOWN.

NOTE: PLEASE DO NOT USE ANY ADDITIONAL XINPUT GAME CONTROLLER SOFTWARE SUCH AS “DS4 TOOL” AS IT MAY CAUSE THE GAME TO BELIEVE ONE CONTROLLER IS ACTUALLY TWO CONTROLLERS.

STEAM CONTROLLER AND STREAMING

TO USE THE STEAM CONTROLLER YOU MUST RUN THE GAME FROM STEAM.

ADDITIONALLY, FOR THE STEAM CONTROLLER OR STREAMING THE GAME THROUGH STEAM OR GAMESTREAM: YOU MUST SET TITLE SCREEN->OPTIONS->USE XINPUT TO YES.

NOTE THAT WHILE STEAM IS RUNNING, THIS WILL LIMIT THE NUMBER OF CONTROLLERS TO 4, AND THAT ONLY XINPUT CONTROLLERS WILL WORK IF THE STEAM CONTROLLER IS PLUGGED IN. SEE OPTIONS FOR MORE INFORMATION.


INTRODUCTION

GO FOR GOAL UNITS IN A SPORT GAMES TOURNAMENT. ARE YOU THE BEST? BECOME A WINNER IN THE…

SUPER SLAM DUNK TOUCHDOWN

YOU CAN ASSEMBLE A TEAM OF UP TO 3 SPORTS ATHLETES AND TAKE ON THE CPU OR FRIENDS WITH 1-6 PLAYER SPORTS ACTION.

USE TEAMWORK TO PUNT, PASS AND PUNCH YOUR WAY TO VICTORY. PLAY DEFENSE, ASSIST THE GOALIE, GUARD YOUR TEAMMATE OR TACKLE THE REFEREE — THE PATH TO BECOMING A SPORTS CHAMPION IS UP TO YOU…

EXPERIENCE THE REAL THRILL OF 3D PHYSICS AS ADVANCED 16 BIT STYLE GRAPHICS FILL YOUR WIDE SCREEN TELEVISION. STEREO SOUND PUTS YOU IN CENTER OF THE GAME*. SUPER SLAM DUNK TOUCHDOWN IS A FRANTIC, ROWDY AND WILD ALL-SPORTS MASHUP.

*WHERE AVAILABLE


BASIC CONTROLS

YOU’RE IN CONTROL OF THE ACTION. GRAB A CONTROLLER, OR YOU CAN USE YOUR KEYBOARD AND MOUSE, OR YOU CAN USE THE KEYBOARD BY ITSELF. IT IS UP TO YOU, BUT THE PROS USE ANALOG STICKS TO AIM WITH PRECISION AND DOMINATE THE GAME.

UI AND MENUS

KEYBOARD: USE THE ARROW KEYS ON YOUR KEYBOARD TO NAVIGATE UP AND DOWN THE MENUS. THE SPACE BAR WILL SELECT A MENU OPTION. ESCAPE WILL GO BACK.

MOUSE: CLICK THE UI BUTTONS WITH THE MOUSE TO ACTIVATE THEM. CLICK THE [X] ICON TO CLOSE A WINDOW OR GO BACK.

GAME CONTROLLER: MOVE WITH THE STICK, USE BUTTON 1 (“SHOOT”) TO ACTIVATE A MENU OPTION. PRESS BUTTON 2 (“PASS”) TO CANCEL OR GO BACK.

GAME CONTROLLER

USE THE CONTROL CONFIG SCREEN TO ASSIGN YOUR BUTTONS. BUTTON LAYOUT MAY VARY DEPENDING ON CONTROLLER TYPE.

ANALOG STICK: MOVE / AIM WHILE SHOOTING OR PASSING

A BUTTON: SHOOT / FIGHT

B BUTTON: PASS / REQUEST PASS FROM CPU PLAYER

RIGHT BUMPER: TURBO BOOST + BLOCK ATTACK

Y BUTTON: SWAP CONTROL WITH CPU PLAYER

BACK BUTTON/SELECT: BACK

START BUTTON: START

KEYBOARDING

USE THE KEYBOARD AND MOUSE, OR KEYBOARD ALONE FOR MORE OPTIONS TO CONTROL YOUR PLAYER.

THE DEFAULT KEYBOARD CONTROLS ARE:

WASD = MOVE AND AIM

J = SHOOT / FIGHT

K = PASS / REQUEST PASS FROM CPU PLAYER

L = TURBO BOOST + BLOCK ATTACK

LEFT CONTROL = SWAP CONTROL WITH CPU PLAYER

AIMING WITH THE MOUSE

FOR MORE PRECISE KEYBOARD PLAY, AIM AND SHOOT WITH THE MOUSE.

THE DEFAULT MOUSE CONTROLS ARE:

LEFT MOUSE BUTTON = SHOOT / FIGHT

RIGHT MOUSE BUTTON = TURBO BOOST + BLOCK ATTACK

MOUSE BUTTON 4 = PASS /  REQUEST PASS FROM CPU PLAYER

 

MOUSE BUTTON 5 = SWAP CONTROL WITH CPU PLAYER

YOU CAN USE KEYBOARD KEYS OR THE MOUSE FOR ANY OF THE ACTIONS, BUT IF YOU WANT TO AIM WITH THE MOUSE, HOLD THE “SHOOT” BUTTON ON THE MOUSE AND DRAG THE MOUSE IN THE DIRECTION YOU WANT TO SHOOT THE BALL. RELEASE THE MOUSE BUTTON TO SHOOT.

CONFIGURING YOUR CONTROLS

FROM THE TITLE SCREEN, CLICK OPTIONS AND THEN CLICK CONFIG CONTROLS.

FROM THE CONTROL CONFIGURATION SCREEN YOU CAN CYCLE THROUGH ALL THE TYPES OF GAME CONTROLLERS YOU HAVE CONNECTED, AND CONFIGURE THE BUTTONS FOR EACH TYPE, INCLUDING KEYBOARD AND MOUSE.

THE KEYBOARD AND MOUSE CONFIG IS LAST IN THE LIST, AFTER ALL THE CONTROLLERS.

TO SET A BUTTON:

  1. NAVIGATE TO THE DESIRED ACTION WITH KEYS, STICK OR MOUSE.
  2. PRESS THE SPACE BAR OR “SHOOT” BUTTON, OR LEFT CLICK THE BUTTON.
  3. WHEN PROMPTED, PRESS THE DESIRED CONTROLLER BUTTON, KEY OR MOUSE BUTTON FOR THIS ACTION ON A CONTROLLER.
  4. REPEAT FOR A 2ND OPTIONAL BUTTON ASSIGNMENT.
  5. YOU MAY ALSO PRESS CANCEL OR OPT TO DELETE THE ASSIGNMENT FOR AN ALTERNATE BUTTON

NOTES:

CONTROL TIPS

IT’S IMPORTANT TO CONTROL YOURSELF UNDER PRESSURE. HERE’S HOW!

CARRYING THE BALL

SHOOTING

SCORING

THERE ARE 4 WAYS TO SCORE. MASTER THEM ALL TO BECOME THE GREATEST SPORTS LEGEND. BE SURE TO USE SHOT PRACTICE MODE TO LEARN PLAYER SHOT STYLES AND BALL PHYSICS.

TO SCORE IN THE NET

  1. PASS TO TEAMMATE TO CONFUSE THE GOALIE
  2. TEAMMATE SCORES.
  3. GREAT ASSIST!

-OR-

  1. USE TURBO TO OUTRUN THE GOALIE
  2. AIM FOR THE NET AND SHOOT!
  3. TOUCHDOWN!

TO SCORE IN THE HOOP

  1. LEARN YOUR SHOTS AND BALL TYPES
  2. POSITION AND AIM CAREFULLY WITH A FIELD GOAL SHOT (RARE)

-OR-

  1. SELECT THE BASKETBALL PLAYER
  2. HOLD SHOOT BUTTON FOR MORE ACCURACY
  3. AIM FOR THE HOOP WITH THE STICK

TO SLAMDUNK

  1. STAND BETWEEN TWO LINES UNDER THE HOOP
  2. PRESS SHOOT BUTTON TO INITIATE DUNK SEQUENCE
  3. WAIT FOR YOUR DUNK AND TIME SHOOT BUTTON TO SLAM DUNK WHILE IN THE AIR

TO FIELD GOAL

-OR-

  1. SELECT THE BASEBALL PLAYER
  2. HOLD THE SHOOT BUTTON DEPENDING ON BALL TYPE AND DISTANCE, BUT NOT LONG ENOUGH TO CHARGE THE FAST PITCH
  3. HOME RUN

PASSING

TURBO BOOST

FIGHTING

IN THE ROWDY CLOUD


PLAYER DETAIL

LEARN THEM ALL TO ASSEMBLE THE BEST SPORTS TEAM.

SOCCER PLAYER

SOCCER PLAYER – GO FOR THE GOOOOOOOAL!

DUNK STYLE

  1. BICYCLE KICK
  2. DIFFICULTY: HARD

OFFENSE CONTROLS

  1. KICK SHOOT (NET)
  1. HOLD FOR HIGHER KICK
  2. LONG PRESS FOR POWER PUNT CHARGE SHOT (FIELD GOAL)
  1. KICK PASS
  2. SPRINT TURBO

DEFENSE CONTROLS

  1. SLIDE TACKLE STEAL
  2. REQUEST PASS
  3. SPRINT TURBO


HOCKEY PLAYER

HOCKEY PLAYER – TOUGH AND RUTHLESS!

DUNK STYLE

  1. STICK DUNK
  2. DIFFICULTY: HARD

OFFENSE CONTROLS

  1. WRIST SHOT (NET)
  1. HOLD FOR STRONGER SHOT
  2. LONG PRESS FOR WEAPONIZED SLAP SHOT CHARGE SHOT (NET)
  3. KO PLAYERS WITH WEAPONIZED CHARGE SHOT
  1. STICK PASS
  2. TURBO CROSS CHECK KO

DEFENSE CONTROLS

  1. CROSS CHECK
  2. REQUEST PASS
  3. TURBO CROSS CHECK KO


AMERICAN FOOTBALL PLAYER

AMERICAN FOOTBALL PLAYER – TOUCHDOWN FOR USA

DUNK STYLE

  1. SPIKE DUNK
  2. DIFFICULTY: EASY

OFFENSE CONTROLS

  1. SPIRAL TOSS (NET)
  1. HOLD FOR FURTHER SHOOT
  2. LONG PRESS FOR LACES OUT CHARGE SHOT (FIELD GOAL)
  1. THROW PASS
  2. FREIGHT TRAIN TURBO

DEFENSE CONTROLS

  1. KO TACKLE
  2. REQUEST PASS
  3. FREIGHT TRAIN TURBO


ROLLER DERBY PLAYER

ROLLER DERBY PLAYER – HELL ON QUADS

DUNK STYLE

  1. ROLLER DUNK
  2. DIFFICULTY: MEDIUM

OFFENSE CONTROLS

  1. UNDERHAND PITCH (NET)
  1. CONSISTENT WIND UP EVERY TIME
  2. LONG PRESS FOR WEAPONIZED FASTPITCH CHARGE SHOT (NET)
  3. KO PLAYERS WITH WEAPONIZED CHARGE SHOT
  1. UNDERHAND PASS
  2. TURBO SKATE

DEFENSE CONTROLS

  1. SHOULDER CHECK
  2. REQUEST PASS
  3. TURBO SKATE


BASKETBALL PLAYER

BASKETBALL PLAYER – SLAM DUNK FOR THE GOLD

DUNK STYLE

  1. SUPER SLAM DUNK
  2. DIFFICULTY: EASY

OFFENSE CONTROLS

  1. HOOP SHOT (HOOP)
  1. HOLD FOR BETTER ACCURACY
  2. AIM SHOT TOWARDS HOOP WITH ANALOG STICK
  3. LONG PRESS FOR LOB CHARGE SHOT (FIELD GOAL)
  1. BASKETBALLER PASS
  2. HUSTLE TURBO

DEFENSE CONTROLS

  1. FAST BREAK STEAL
  1. GET A SPEED BOOST AFTER STEALING THE BALL
  2. WAIT FOR SPEED BOOST TO END AND THEN USE TURBO TO LEAVE OPPONENTS EATING YOUR SNEAKERS IN THE DUST
  1. REQUEST PASS
  2. HUSTLE TURBO


BASEBALL PLAYER

BASEBALL PLAYER – PITCH A HOME RUN

DUNK STYLE

  1. PITCH DUNK
  2. DIFFICULTY: MEDIUM

OFFENSE CONTROLS

  1. BATTER UP HIT (FIELD GOAL)
  1. HOLD FOR HEIGHT AND DISTANCE
  2. LONG PRESS FOR WEAPONIZED FAST PITCH CHARGE SHOT (NET)
  3. KO PLAYERS WITH WEAPONIZED CHARGE SHOT
  1. TOSS PASS
  2. RUN TURBO

DEFENSE CONTROLS

  1. TUSSLE
  2. REQUEST PASS
  3. RUN TURBO


THE GOALIE

KEEPER OF THE NET

THE GOALIE IS UNDER CPU CONTROL. YOU MUST USE CUNNING AND SKILL TO OUTWIT THE GOALIE.

TIPS:


BALL INFORMATION

YOU NEVER KNOW WHAT BALL THE REFEREE WILL THROW. LEARN THEM ALL!

dunk-Base BASEBALL

HERE’S THE PITCH

SIZE: 7.3 CM

MASS: 145 G

BOUNCE: LOW

FRICTION: LOW

SHAPE: ROUND

dunk-Basket BASKETBALL

REBOUND THE ROCK

SIZE: 24.1 CM

MASS: 623 G

BOUNCE: HIGH

FRICTION: MED

SHAPE: ROUND

dunk-Bowling BOWLING BALL

KNOCK ‘EM DOWN

SIZE: 21.5 CM

MASS: 6803 G

BOUNCE: LOW

FRICTION: LOW

SHAPE: ROUND

dunk-Foot FOOTBALL

PASS THE PIG SKIN

SIZE: 29 CM TIP TO TIP

MASS: 425 G

BOUNCE: MED

FRICTION: MED

SHAPE: POINTY EGG

dunk-Hockey HOCKEY PUCK

GO WHERE IT’S GOING

SIZE: 7.62 CM

MASS: 170 G

BOUNCE: LOW

FRICTION: LOW

SHAPE: PUCK

dunk-Soccer SOCCERBALL

FANCY A GAME OF FOOTY?

SIZE: 23 CM

MASS: 425 G

FRICTION: LOW

BOUNCE: MED

SHAPE: ROUND

dunk-Tennis TENNIS BALL

VOLLEY UP A SMASH

SIZE: 7.3 CM

MASS: 57.5 G

BOUNCE: HIGH

FRICTION: MED

SHAPE: ROUND


NPCS AND RANDOM EVENTS

IN THE WILD WORLD OF SPORTS, ANYTHING CAN HAPPEN. YOU MUST BE ALERT AND DO YOUR BEST WHEN NON PLAYER CHARACTERS GET INVOLVED IN THE GAME

REFEREE

AKA THE ZEBRA

HE TRIES TO MAKE THE GAME A FAIR MATCH, BUT HE CAN GET IN THE WAY OF YOUR SHOTS AND FIGHT MOVES. EASY TO OVERLOOK, THE REF IS A DYNAMIC ELEMENT IN THE GAME AT ALL TIMES.

THE STREAKER

AKA THE NAKED GUY

WHY IS THIS FAN SO CRAZY? HIS LOVE OF THE GAME COMPELLS HIM TO RUN AROUND THE FIELD WITH NO CLOTHES ON. BEAT HIM UP OR HE WILL STEAL THE BALL!

ICE RESURFACER

AKA THE “HAM-BONEY”

SPONSORED BY SPORTS HAM, IT IS THE HAM-BONEY DRIVER’S JOB TO CLEAN THE ICE. BUT SOMETIMES HE DRIVES ONTO THE ICE DURING THE MATCH BY MISTAKE. WHEN YOU HEAR HIS SPECIAL MUSIC, DON’T GET HAMBOWNED! (ICE ONLY)

THE MARCHING BAND

LET’S GO BAND!

THEY ARE SUPPOSED TO PLAY AT HALF TIME BUT SOMETIMES THEY GET TO EXCITED ABOUT THE MUSIC. TRY TO MAKE THE BEST OF IT AND DON’T RUN INTO THEM, MUSICAL INSTRUMENTS CAN BE DANGEROUS. (TURF ONLY)

BANANA PEELS

BANANAS MAY BE HEALTHIER THAN HOTDOGS, BUT CARELESS FANS CAN MAKE A MESS. DON’T SLIP UP!

STADIUM LIGHTS

I HOPE THEY ARE SECURED TO THE CEILING...

SCORING

THERE ARE MANY WAYS TO SCORE. MASTER THEM ALL IF YOU CAN.

THE NET – 4 PTS

GUARDED BY THE GOALIE, THIS IS THE HIGHEST SCORING GOAL IN THE GAME. PLAYERS WHO SHOOT FOR THE NET MUST USE TEAMWORK, CUNNING AND SPEED TO SCORE BIG. AIMING SHOTS IS CRITICAL. DON’T FIGHT THE GOALIE!

THE HOOP (SHOOTING) – 3 PTS

PLAYERS WHO CAN SHOOT FOR THE POSTS HAVE A CHANCE TO SINK A BASKET, IF YOUR AIM IS TRUE AND YOU ARE THE RIGHT CHARGE AND DISTANCE FROM THE HOOP. BUT ONLY THE BASKETBALL PLAYER IS THE MASTER OF THE RIM.

WHEN USING THE BASKETBALL PLAYER, AIM CAREFULLY TOWARDS THE HOOP AND CHARGE UP THE SHOT FOR ACCURACY. CHARGE TOO LONG HOWEVER, AND HE WILL LOB IT FOR A FIELD GOAL.

THE HOOP (SLAM DUNKING) – 3 PTS

EVERYONE CAN SLAM DUNK! TURBO BOOST AROUND THE GOALIE TO GET IN BETWEEN THE DUNK LINES, AND THEN TAP THE SHOOT BUTTON TO START THE DUNK. ONCE IN THE AIR, TIME THE SHOOT BUTTON AGAIN TO SINK THE BASKET. EACH PLAYER IS DIFFERENT!

THE UPRIGHTS – 2 PTS

FOR PLAYERS WHO SHOOT FOR THE POSTS, AIM AND CHARGE ENOUGH TO GET THE BALL BETWEEN THE POSTS FOR AN EASY 2 POINTER.


GAME SCREENS

KNOW THE SCORE BEFORE YOU PLAY!

LOGO SCREEN

THIS INFORMS YOU THAT TIPPING GOAT LLC HAS CREATED THIS SOFTWARE FOR YOUR ENJOYMENT. YOU MAY PRESS ESC TO SKIP THIS SCREEN ONCE YOU ARE FAMILIAR WITH IT.

TITLE SCREEN

THIS SCREEN CONTAINS THE MAIN MENU. USE ARROW KEYS TO NAVIGATE AND THE SPACE BAR TO SELECT, OR THE FIRST CONTROLLER TO MOVE THE STICK WILL CONTROL THE MENU USING THE STICK, AND USE THE SHOOT BUTTON TO SELECT.

PLAY MENU

OPTIONS

PLAYER SELECTION

PICK YOUR PLAYERS AND GAME OPTIONS, AND GET READY FOR ALL THE SPORTS!

PICKING HUMAN PLAYERS

MOVE ANY ANALOG STICK CONNECTED TO YOUR PC AND YOU WILL BE ASSIGNED A PLAYER NUMBER. MOVE THE PLAYER NUMBER TO YOUR DESIRED TEAM (IF APPLICABLE) AND PLAYER. PRESS THE  SHOOT BUTTON TO SELECT A PLAYER, OR THE PASS BUTTON TO CANCEL YOUR SELECTION. YOU MAY ALSO CHANGE THE FIELD TYPE BY SELECTING THE FIELD ICON AT THE TOP OF THE SCREEN, AND ADJUST GAME OPTIONS BY SELECTING THE OPTIONS BUTTON.

ASSIGNING CPU PLAYERS

MOVE YOUR PLAYER ICON OVER A “CP” PLAYER TOKEN AND PRESS THE SHOOT BUTTON TO PICK UP THE “CP” PLAYER TOKEN. MOVE THE TOKEN TO THE DESIRED PLAYER AND TEAM AND PRESS THE SHOOT BUTTON AGAIN TO PLACE IT.

TEAM COLORS: CYCLE THROUGH UNLOCKED COLORS BY CLICKING ON THE UNIFORM AT THE TOP OF THE SCREEN.

STARTING THE GAME

WHEN ALL PLAYERS ARE READY, PRESS “START” TO BEGIN THE COUNTDOWN, OR “PASS” TO CANCEL THE COUNTDOWN.

GAME PLAY

FOR COMPETITIVE PLAY, THE HOME TEAM WILL TRY TO SCORE BY BRINGING THE BALL TO A GOAL AREA ON THE RIGHT SIDE OF THE FIELD. THE AWAY TEAM WILL ATTEMPT TO SCORE ON THE LEFT SIDE GOAL. PLAYER NUMBERS INDICATE WHICH PLAYER IS CONTROLLED BY WHICH HUMAN.

DURING MATCHES, A CLOCK DISPLAYING THE TIME LEFT IN THE QUARTER APPEARS AT THE TOP OF THE SCREEN. THE CURRENT SCORE IS ALSO DISPLAYED. THE OBJECTIVE OF SPORTS IS TO ACCUMULATE MORE POINTS THAN THE OTHER TEAM BEFORE THE TIME RUNS OUT.

QUARTERS AND HALFTIMES

BY DEFAULT, THE END OF EACH QUARTER BRINGS YOU TO THE HALFTIMES SCREEN. THIS SCREEN GIVES A BRIEF SUMMARY OF THE LAST QUARTER AND ALLOWS TEAMS TO CHOOSE NEW PLAYERS. TO CHOOSE A NEW PLAYER, PRESS “PASS” TO DESELECT YOUR PLAYER, THEN NAVIGATE YOUR PLAYER NUMBER TO ANOTHER PLAYER TYPE AND PRESS “SHOOT” TO SELECT.

WHEN ALL PLAYERS ARE READY, PRESS “START” TO BEGIN THE COUNTDOWN, OR “PASS” TO CANCEL THE COUNTDOWN.

AFTER THE LAST QUARTER, THE GAME WILL END AND THE WINNING TEAM RECEIVES A TROPHY. PRESS “START” TO RETURN TO THE TITLE SCREEN AFTER THE GAME ENDS.

OVERTIME

IF THE SCORE IS TIED, THERE WILL BE ANOTHER CHANCE TO CHANGE YOUR PLAYERS AND THE GAME WILL GO INTO AN ADDITIONAL OVERTIME QUARTER.

SUDDEN DEATH OVERTIME

IF ENABLED, IF TIME RUNS OUT AGAIN AFTER THE 1ST OVERTIME THE GAME WILL GO INTO SUDDEN DEATH OVERTIME. THE GOALIES ARE PERMITTED TO LEAVE THEIR GOALIE BOXES AND THE NEXT SCORE WINS THE GAME.


GAME OPTIONS

THERE ARE VARIOUS WAYS TO CONFIGURE THE MATCH YOUR WAY! GAME OPTIONS ARE AUTOMATICALLY SAVED FOR YOUR CONVENIENCE. CLICK THE “OPTIONS” BUTTON FROM THE CHARACTER SELECT SCREEN TO ADJUST MOST GAME OPTIONS. FIELD TYPE MAY BE ADJUSTED BY CLICKING THE FIELD TYPE ICON AT THE TOP OF THE CHARACTER SELECTION SCREEN.

FIELD TYPE

AT THE TOP OF THE TEAM SELECTION SCREEN IS THE FIELD TYPE. YOU MAY CHOOSE:

*NOTE THAT THE FIELD TYPE IS RANDOMLY SELECTED EACH MATCH.

ARENA OPTIONS

CHOOSE THE LENGTH OF THE ARENA BY CLICKING ON THE SIZE ICON.

SCORING

CHANGE THE GAME BY CHANGING ALL THE POINTS

GAME TIME

HOW LONG DO YOU WANT TO PLAY?

TOTAL TIME IS DISPLAYED AT THE BOTTOM OF THE GAME TIME WINDOW. THE TOTAL TIME IS THE LENGTH OF EACH QUARTER, MULTIPLIED BY THE NUMBER OF QUARTERS, WHICH IS DETERMINED BY THE NUMBER OF HALFTIMES. EXAMPLE: 2 HALFTIMES WILL GIVE YOU 3 QUARTERS, IF EACH QUARTER IS 1 MINUTE, YOU WILL PLAY FOR A 3 MINUTE GAME.

BALL TYPES

TOGGLE ON AND OFF BALL TYPES TO YOUR LIKING. SEE BALLS FOR MORE INFORMATION.

RANDOM EVENTS

SET THE FREQUENCY OF RANDOM EVENTS. THE HIGHER THE NUMBER, THE MORE FREQUENT THE EVENT. NOTE THAT SOME EVENTS CAN ONLY TAKE PLACE ON CERTAIN SURFACE TYPES. SEE RANDOM EVENTS FOR MORE INFORMATION.

CPU SETTINGS


NOTES

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