Author: rick

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Apr
26

Up to my helmet in it

Testing that is! There’s been a ton of it. Between testing with volunteers (and so can you!) and playing two handed with two controllers by myself, there’s been a lot. Probably there should be more, but here we are in […]

Mar
09

Progress Marches On

Get it???? It’s March! Yeah anyway the Pre-Platform beta is complete. Are there still bugs? Sure, but for my own sanity I have shifted gears to the big banana in the room: Saving and loading on Xbox. Xbox File IO […]

Feb
07

SUNKEN COST FALLACY

As my expectations fluctuate wildly between dreams of finishing this project and fears of dying of covid-19 because I went to a grocery store, time keeps ticking. And so I tick with it, stomping bugs with metaphorical boots and scraping […]

Jan
13

Pre-Platform Beta!

The first Pre-Platform Beta for the new Super Slam Dunk Touchdown has been completed. The file system for PC was completely rebuilt to support cloud saves, handle and retry on errors, and there is a new testing screen I can […]

Dec
03

Decembertime

Last time I had mentioned the white board so where are we at? All the bugs The bugs are shrinking and a lot of cleanup is getting done along the way. Here’s the list from last time: AI Free-For-All Mode […]

Nov
04

Nothing to Showvember

It’s been a month of bug fixing, ending polishing and secrets testing so I can’t show much, but it’s a monthly blog so here it is. The bugs I have essentially one whiteboard worth of “critical” things to fix for […]

Oct
05

The road to beta

The buglist is shrinking and the “nice to have” list is getting gutted as I get the game towards what I’m calling the Pre-Platform Beta. This version of the game will be content complete, mostly free from bugs and ready […]

Sep
07

So much closer still

Argh. The end is almost in sight but it’s already September. I am really trying to get this into certification before the end of the year but it’s looking tight now. Well, lots of things to talk about so here’s […]

Aug
14

XPROG

XPROG: Xbox Progress SSDT continues the slow motion tackle of Xbox One. At least, in terms of tackles, it is taking some time! It’s easy to forget how much was done to get to the finish line. Here’s the August […]

Jul
07

The Xbox One Goal

The game is buggy, and there’s more I’d like to do, but I’ve put off getting back to the thing I told myself time and time again to never get too far away from. Oops There’s probably a bunch I […]