Xmas Demo 2014 is Here!

There’s no minute like the last minute! I spent way too long drawing the slam dunking art to get this xmas demo in at the buzzer! Featuring: Exciting slam dunk action for all 5 characters! AI improvements Bug fixes And more! Probably! Grab it from the Super Slam Dunk...

New Pre-Alpha Demo Featuring Rudimentary AI!

I know! What a headline! Way to oversell it! But I feel like it’s pretty big news because one person can now get a feel for the game a little better. Also, having AI in place, even an incomplete version, is incredibly useful for testing. Up until now I...

Playtest Party Clip

An exciting Super Slam Dunk Touchdown match from the October playtest party....

Flippity-Do-Da: Mirroring a Complex Object in Unity

First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, there was a problem. The physics of the game...

Early AI experiments

Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game....

She’s alive!

I’m very excited to announce the 4th playable character in Super Slam Dunk Touchdown: Roller Derby Girl! She’s quick, she’s tough and her hip check puts the SLAM in Slam Dunk Touchdown! The characters are all starting to feel right to me. Roller Derby Girl shares the attributes with the...

Post NJ Playtest Demo

Still pre-alpha, but with a way better controller/team selection screen, and loads more added! Get the Windows demo here....

Animated Football 2: The Enbettering

I wasn’t quite happy with the animations from yesterdays test, so I redid all the rendering and sprites. The result is much better! The previous renders were views of the ball head-on, and starting pointing straight down. I really wanted a 45 degree angle of the ball, and wanted better diagonals...

Animated Balls

One shortcoming in Super Slam Dunk Touchdown has been the use of my non-animated programmer art balls. The reason for this is the massive amount of work required to make the balls animate correctly with respect to the 3D geometry. This has been bugging me for a while so I...