Tipping Goat Goes to E3 2014 – Part 3

Playstation was the next area on my trek so I delved into the mega-booth. I was pleased to see a lot of indie titles on display. I can’t possibly talk about all of them, but I have to mention some that really stood out to me. I have to mention...

Tipping Goat Goes to E3 2014 – Part 2

With Nintendo right next to the Oculus booth again (they were next to Oculus at GDC this year as well) I had to check up on the big N. Half the Nintendo booth was showing off the new Super Smash Bros. for Wii U and 3DS. This wasn’t too...

Tipping Goat Goes to E3 2014 – Part 1

As a parting gift from my last company, I got an E3 pass this year. While nothing from Tipping Goat is ready to show off, I was extremely excited to see what all the indie devs are doing on Xbox One and Playstation. But first, I had to check out...

Control Yourself

First off, sorry that it has been a while since I blogged. But here’s what I’ve been up to: Designing and prototyping Trying get trademark stuff in motion Banging my head against the wall with all this controller support mischief. As I mentioned last time, I had been playing with...

Control freak

I did some experimenting with the InControl Unity plugin, which appears to work as advertised. What doesn’t work very reliably is Unity itself. I ran into issues of controllers being registered and not receiving input, and an issue where one controller was reported twice. So far the general solution seems...

Beginning things

Hey, another blog! Starting my own gig is a full palette of challenges, and blogging about it is one small one. What’s been going on with Tipping Goat? I’ve been trying to get a hold of a law-talking-guy, but he never called me back. I wish I had better advice...

The rest day of the first of my life

I’d like to pre-announce the creation of my indie game studio, Tipping Goat™. My goal is to create fun video games with classic gameplay and modern ideas. The first title I’m working on is a project conceived in 2009 as an XNA title for the Xbox 360. Due to...