More Recent Sneak Peek

Work continues on Sportsball here at the studio (aka a spare room in my house). I’ve been working with Chris on putting in some rough animations, and already they are making a huge difference. So far we have Mr. Hockeyman animated with some test coloring: Astute readers will notice something...

1st Peek at the game in Unity

Back when Sportsball was a humble XNA prototype, I had assumed the physics would be really basic. Mainly because I didn’t want to write a whole physics engine. Now that I’m writing the game in Unity, that problem is taken care of in the most fancy-pants way possible. That is...

New Game Announcement!

Announcing Sportsball Sportsball is a game concept I’ve been working on and off for 5 years. I was making XNA games back in 2009 through about 2011 for fun. Then I got a job at a game company and all that got put on hold. Here’s a snippet of what the fateful game...

Tipping Goat Goes to E3 2014 – Part 4

Last but not least, I headed to the Xbox mega-booth. Having published two titles on the XBLIG service, I was curious to learn more about ID@Xbox and what games indie devs had coming out. Again, there’s too many to mention, but here’s some that grabbed me. It took me...

Tipping Goat Goes to E3 2014 – Part 3

Playstation was the next area on my trek so I delved into the mega-booth. I was pleased to see a lot of indie titles on display. I can’t possibly talk about all of them, but I have to mention some that really stood out to me. I have to mention...

Tipping Goat Goes to E3 2014 – Part 2

With Nintendo right next to the Oculus booth again (they were next to Oculus at GDC this year as well) I had to check up on the big N. Half the Nintendo booth was showing off the new Super Smash Bros. for Wii U and 3DS. This wasn’t too...

Tipping Goat Goes to E3 2014 – Part 1

As a parting gift from my last company, I got an E3 pass this year. While nothing from Tipping Goat is ready to show off, I was extremely excited to see what all the indie devs are doing on Xbox One and Playstation. But first, I had to check out...

Control Yourself

First off, sorry that it has been a while since I blogged. But here’s what I’ve been up to: Designing and prototyping Trying get trademark stuff in motion Banging my head against the wall with all this controller support mischief. As I mentioned last time, I had been playing with...

Control freak

I did some experimenting with the InControl Unity plugin, which appears to work as advertised. What doesn’t work very reliably is Unity itself. I ran into issues of controllers being registered and not receiving input, and an issue where one controller was reported twice. So far the general solution seems...

Beginning things

Hey, another blog! Starting my own gig is a full palette of challenges, and blogging about it is one small one. What’s been going on with Tipping Goat? I’ve been trying to get a hold of a law-talking-guy, but he never called me back. I wish I had better advice...