Tag: indie dev

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and had a brief notion that perhaps now Tipping Goat...

WEEK 22

Coach Cliphord has entered the building. Utilizing the latest advancements in Programmer Art Science, a “very, very good” Coach Clip sprite has made his way onto the field… and into our hearts? Getting things working should generally come before the final art, so getting him scripted to run on...

Things and stuff

Here’s the fruits of the flow labor from last week. I’ve also got some informational text happening on the player select screen to help new players along. That’s it for now....

Deverly McBlogsalot

We Now Return to Your Regular Blogcast More things this week. I’ve been tweaking pieces of the overall flow to make the Season Mode experience better. After a game, you see the sports pages to show you the current rankings and the news for the current event in the...

Week 18.5: Rank!

Life things continue to be insane and time consuming, and progress somehow continues to be made. So here’s a delayed dev blog to prove I’m not a total slacker. I’d been adjusting the difficulty of the CPU based on their rank, but I’ve decided that wasn’t enough. You could...

Dev:Blog Ratio

In an effort to work more on the game than I spend writing about it, I’ll be brief. 2nd Season Yep, after the ending, a new season begins! Finally. The cool part is your fans keep accumulating from last season, so it’s a nice incentive to give it another...

So behind!

It’s almost been a month since my last “weekly” dev blog. Bad developer! Well, moving is tough. Most of my apartment is now unpacked, but the office has not gotten a lot of love. I have done some things SSDT related, so let’s get caught up. THE ENDINGS I...

Deven Bloggerson: Completing a Season

Notice! Big milestone hit: I am the first person in sports history to complete a full season of Super Slam Dunk Touchdown. The semifinals and finals seem to be working as designed, though more testing is needed. The game now tracks who won the semifinal 1 match, uses this...

Moving is consuming my life

But enough excuses! I did some work over the weekend and on Monday to bring SportsPoints FanPoints to the forefront of the SSDT Season experience, in the form of an informative windowy thing (official name??). This new feature shows you information about your standing in the universe of Season...

Dev Blog 8: Playing (most of) the Season

I was so excited about progress on the game that I worked over the weekend to get the game schedule tied in with the Season Events List so that actual season matches could be played. And it is working! Actually playing season matches made me immediately want to get...