Tag: indie dev

Tipping Goat goes to E3 part 2

After much delay: Part 2 of the E3 2016 trip My computer is rebooted, and my hard drive is magically back. Scary! Well, I better finish the E3 blog while I can. Wednesday Two big hits of the show were right next to each other. The only thing standing between...

State of the Goat July 2016

Hey goats and goaties, I am compelled to share the state of things here at the Tipping Goat coral. As you may or may not know, Tipping Goat is a one man army. Army is a strong word. Perhaps a one man group of five men, who aren’t terribly...

Announcing the Pre-Season beta on Steam

Coming soon, an opt-in beta for you to check out with new art, features, fixes and more. Check out the link for a sneak-peek at just some of what to expect from the free Season Mode expansion due later this year....

The Quest For Clippy

One of the main barriers to entry in Super Slam Dunk Touchdown is people not knowing how to play. Everything is described in the manual, but nobody has read an instruction manual since 1983. One of my goals with SSDT’s Season Mode expansion was to walk new players through...

Slow but steady something something

It’s been a while since this blog felt very bloggy. So much has happened since May 2014 when the studio was founded, and the Tipping Goat website has been stuck in “PLEASE BUY THE GAME” mode for too long. I felt compelled to blog about what’s up, so here’s some...

Player Metrics 2: Metric Boogaloo

Last year around this time, I posted graphs drawn from player data recorded at PAX South 2015. That data was super useful for seeing how new players did with various sports their first time or two playing. Well, I’m back from PAX South 2016 and I have more player...

SSDT Now on the Humble Store

Buy Super Slam Dunk Touchdown DRM-Free from the Humble Store and get a Steam key, support charity, support Humble, and support indie game development!...

Introducing the Halftimes

New halftimes allow for strategery and narrative drama While I’ve been busy adding game customization options and redoing the character selection screen, I ended up going down the rabbit hole a bit and added a long-desired feature to Super Slam Dunk Touchdown: Halftimes! Halftimes had been planned from the...