Tag: SUPER SLAM DUNK TOUCHDOWN!

Flippity-Do-Da: Mirroring a Complex Object in Unity

First, there was this goal: It was nothing special. Back then, the game looked like this: Then I added the hoop and field goal posts: And the game then looked like this: When the time came to add goal art, there was a problem. The physics of the game...

Early AI experiments

Here’s a video showing the current progress of the game while I talk about the very early, very rough and very aggressive AI I added to help me test out the game....

Post NJ Playtest Demo

Still pre-alpha, but with a way better controller/team selection screen, and loads more added! Get the Windows demo here....

Animated Football 2: The Enbettering

I wasn’t quite happy with the animations from yesterdays test, so I redid all the rendering and sprites. The result is much better! The previous renders were views of the ball head-on, and starting pointing straight down. I really wanted a 45 degree angle of the ball, and wanted better diagonals...

Animated Balls

One shortcoming in Super Slam Dunk Touchdown has been the use of my non-animated programmer art balls. The reason for this is the massive amount of work required to make the balls animate correctly with respect to the 3D geometry. This has been bugging me for a while so I...

Game (Re)Announcement: SUPER SLAM DUNK TOUCHDOWN!

Note! The pre-alpha Windows demo has been updated! Please see this page for the new features. Howdy sports fans! After much consideration, I am happy to announce the new title of the game formerly known as Sportsball (by Tipping Goat).  And that title is SUPER SLAM DUNK TOUCHDOWN! I think the...