Tag: xbox one

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, and then it occurred to me to add one...

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly isn’t too early to look at the Unity profiler...

Week 25 (since I started counting)

Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down on Super Slam Dunk Touchdown Season Mode development for...

E3 2000 and Late Teen

I’m not sure what my post title means, but I wanted to say “2000 and late teen” because in 2008 people were saying “2000 and late” for reasons I’ve never been clear on either, and uh, yeah. Um. So, E3. I hope my tone isn’t too poopy-pants. Full disclosure:...

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and had a brief notion that perhaps now Tipping Goat...

Dev Blog 7: sports points and tryouts

This week was bogged down with my horrible cold, but I don’t really get any days off so progress was made in spite of coughing up a lung. Gross! Xboxing I can’t get too far from the Xbox build, or things like this happen: I try to keep the...

Dev Blog 6: Rockage and a cold

Looks like I’ve come down with something, just in time for the South Bay Button Mashers‘ indie games local showcase at AFK tomorrow. I feel pretty beat down but I am gonna make it, and will be using lots of hand sanitizer! Game Modes vs Game Types One thing...

Season Mode Dev Blogg 5: Extra Seasoning

Aside from 8 million moving related things and lots of trips to the vet to keep 2 geriatric cats alive, some measurable amount of progress has been made on the SSDT Season Mode that everyone* is talking about! *not everyone Once I had gotten the Team HQ screen to...

Dev Bloggy Blogg: Blee oh double G

Things! This week, I had to test the Season Mode data dialog on Xbox One and, no surprise, there were some bugs. It’s kind of a confusing system of asynchronously checking the cloud for a save slot’s data, running a fail/success/no data callback, then looking at the next slot....