Launched on Xbox! Steam update coming!

It’s an exciting time to be a sports fan, Super Slam Dunk Touchdown has launched on Xbox! Thanks to Microsoft’s backwards-and-forwards-compatible platform, building the game for Xbox One means SSDT can be played on the shiny new Series X|S consoles! Xbox Rocks! I can’t speak to developing on other...

Ratings Change

For reasons I am not (yet?) clear on, the ESRB Rating for Super Slam Dunk Touchdown has changed to E10+, or everyone 10 and up. Please note the previous rating was T for Teen. Further information as it develops....

SSDT Updated Instruction Manual

Looking for an old school instruction manual to read for the Xbox release of Super Slam Dunk Touchdown? Look no further than this internet hyperlink or look slightly further and skip straight to the Season Mode section. The instructions will be relevant to the Extra Seasoning update for the...

Official Xbox Trailer

The new trailer is live! Pass, punch and punt your way to sports victory on Xbox this Friday. Extra Seasoning With Season Mode Available for the first time August 27, this all-new content is debuting to a TV near you on the Xbox platform! Season Mode introduces the characters...

Xbox Release Date: August 27

Super Slam Dunk Touchdown is teed up for launch August 27, 2021 for Xbox One and Xbox Series X|S! The Long Game Initially conceived in 2009 as “Sportsball”, Super Slam Dunk Touchdown was revealed to the world as a pre-alpha demo at PAX South way back in 2015. After...

August. Seriously.

Part 2 of our “WTF is wrong with my project?” series. Continuing from last month, I set about trying to get the newer version of Unity and my project to be friends. step 0: uninstall everything. it all went so well until it didn’t. Visual Studio 2015’s uninstaller was...

The End of Wits

After 7 years my project is ready for launch on Xbox, runs great on my dev kit, and when downloaded from the Xbox store it immediately crashes on the splash screen with no error messages in the log whatsoever. I cannot get any support on this from anyone because...

Certification Quest

There’s not much else to do. So I pulled the trigger and let Microsoft know the game is ready. Now what??? Unity Pro Woe Once upon a time you paid money for software. What a wild time that was. Tipping Goat paid $1000 (or roughly 100 full price games...

Yeah it’s May again

Not much to report. Just a lot of testing. There’s nothing left to do but squash bugs and do cert testing. The good I put a chievo double-checker in, so if the Achievement fires but you have some horrible network problem, most of the cheivos get rechecked next time...