Category: dev blog

2019 December Update

2019 and the end is in sight The end of the year that is! Just kidding, the end of Season Mode development is closer than it has ever been too, which really isn’t saying anything but sounds good. So here’s some actual meaty details on what is going on...

2019 September Update

Jeez where do the years go. Here’s an update. SSDT + Season Mode / Xbox One = math? My brain hurts. Does anyone read these? So tired. Ye Olde Shoppe I decided to put a pause on the last bits of story mode and flush out some of the...

2019 August Update

Hey sports fans, here’s all the latest from the Tipping Goat studio. Season Mode More progress has been made on Season Mode, here’s a quick run down. Training / Minigames While I haven’t nailed down the award levels, there’s now a bronze/silver/gold award system in place for the training...

YADU

Yet Another Dev Update Things are still happening. I know! Xbox One Status Minigames/tutorial Season Mode work has resumed. As I’ve mentioned, I wanted to redo the tutorial after feedback from the MAGWest 2018 demo. Initially I had planned 12 new minigames (microgames?) which would focus on a specific...

Catching up part 2

The Haps So much is happening it is hard to keep up with what isn’t blogged about! I guess nothing has “actually” happened, but the “if I work real hard something might actually be happening” spidey sense is going off, which means I need to have my place treated...

Now back to our program…ming

OOPS. Well it was a holiday and there was a lot of traveling so I’m behind on my bloggery. But I did lots of work so let’s take a lookery-loo, and I promise never to say lookery-loo again. Arcade Patchup With my beautiful arcade cabinet smashed by reckless (yet...

Targets revisited

Back to Training My Soccer training modes were not quite up to snuff, so I spent some time this week figuring out what the issue was and making the floor targets scene a little more nice. One major issue was the accuracy of the target changed depending on where...

More ending work

There was a lot of work on secret ending stuff I can’t show this week, and also bug fixes. Like this bug: So another set of ending cases is handled, the story is progressing and I can’t show any of it. I think I’ll circle back to minigames next...

SSDT Arcade Edition: Smash

Not much to show off from last week due to working on one of the endings still. Also have arcade update, and it isn’t good....

Back at it

While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by my AI suddenly deciding to turn off. Or rather,...