Back at it
While my arcade was lovingly packed and shipped out from my buddies at Three Flip Studios, I was back in California and back at work on SSDT’s Season Mode. Bugs and There was some bugfixing to do as evidenced by my AI suddenly deciding to turn off. Or rather,...
SSDT: Arcade Edition progress video
A quick video made from clips during the initial arcade machine build....
SSDT: Arcade Edition (part 1)
For reals. I met the guys at Three Flip Studios at GDC a few years ago, and we’ve been indie dev buddies ever since. So when Rob asked me if I was interested in building a Super Slam Dunk Touchdown arcade cabinet, well of course I said “yes please...
Secrets Spoilers and/or Something
There’s a lot to not show off this week, as I have been working on the [SECRETS] pillar of Season Mode. This new mechanic takes a back seat to the more important cutscenes, such as endings, and awarding trophies. So there was work to be done getting the [SECRET]...
semi-secret ending work and more, and less
This week was mainly spoilersy ending work, so I can’t show off much. I did do some more work on the shop over the weekend, so now there’s a generic confirm box. I can adjust the buttons and text easily depending on what I need it for, so that’s...
Microsoft Adaptive Controller
A quick hands-on video with the new Microsoft Adaptive Controller, and it works with SSDT!...
Ye Olde Shoppe
You can just sticke an extra “e” at the ende of any worde, and it instantly becomes olde englishe! With that pro-tip in your tip satchel, we can jump into what got did this week on Super Slam Dunk Touchdown’s Season Mode and Xbox One port. The basic functionality...
TRAININGBUTTON
Super Slam Dunk Touchdown Season Mode development continues this week. With two basic training modes designed, it was time to put some UI on the Team HQ scene to be able to pick a training mode. Taking players into tryouts when a new character is unlocked is still the...
SSDT Season Mode Dev Blog Week 36: DevVlog
Check out the new video blog for progress on the new minigame/tutorial combo....
Post MAG West
BUGS As I mentioned before, MAGWest was a great opportunity to get feedback for the first time on the Xbox One port of Super Slam Dunk Touchdown’s new Season Mode. I learned a lot, and also found some bugs. Let’s get to it. I knew I probably had to...