Author: rick

August. Seriously.

Part 2 of our “WTF is wrong with my project?” series. Continuing from last month, I set about trying to get the newer version of Unity and my project to be friends. step 0: uninstall everything. it all went so well until it didn’t. Visual Studio 2015’s uninstaller was...

The End of Wits

After 7 years my project is ready for launch on Xbox, runs great on my dev kit, and when downloaded from the Xbox store it immediately crashes on the splash screen with no error messages in the log whatsoever. I cannot get any support on this from anyone because...

Certification Quest

There’s not much else to do. So I pulled the trigger and let Microsoft know the game is ready. Now what??? Unity Pro Woe Once upon a time you paid money for software. What a wild time that was. Tipping Goat paid $1000 (or roughly 100 full price games...

Yeah it’s May again

Not much to report. Just a lot of testing. There’s nothing left to do but squash bugs and do cert testing. The good I put a chievo double-checker in, so if the Achievement fires but you have some horrible network problem, most of the cheivos get rechecked next time...

Up to my helmet in it

Testing that is! There’s been a ton of it. Between testing with volunteers (and so can you!) and playing two handed with two controllers by myself, there’s been a lot. Probably there should be more, but here we are in the land of the one eyed army or something....

Progress Marches On

Get it???? It’s March! Yeah anyway the Pre-Platform beta is complete. Are there still bugs? Sure, but for my own sanity I have shifted gears to the big banana in the room: Saving and loading on Xbox. Xbox File IO It was “sort of” working, unless anything went wrong,...

SUNKEN COST FALLACY

As my expectations fluctuate wildly between dreams of finishing this project and fears of dying of covid-19 because I went to a grocery store, time keeps ticking. And so I tick with it, stomping bugs with metaphorical boots and scraping off bug guts on a very real doormat. Whatever...

Pre-Platform Beta!

The first Pre-Platform Beta for the new Super Slam Dunk Touchdown has been completed. The file system for PC was completely rebuilt to support cloud saves, handle and retry on errors, and there is a new testing screen I can use to test the Cloud saves on Xbox using...

Decembertime

Last time I had mentioned the white board so where are we at? All the bugs The bugs are shrinking and a lot of cleanup is getting done along the way. Here’s the list from last time: AI Free-For-All Mode AI has been fixed, and improved a little! Player...

Nothing to Showvember

It’s been a month of bug fixing, ending polishing and secrets testing so I can’t show much, but it’s a monthly blog so here it is. The bugs I have essentially one whiteboard worth of “critical” things to fix for platform beta. Mainly this can be divided into these...