Category: dev blog

Extra Seasoning Dev Update 11/2021

Steam update still in development, entering private beta. The Extra Seasoning update is almost ready. The major components are Season Mode and associated unlocks, PC controls, Steam Features and PC Features. Season Mode Season Mode comes with a lot to test. It’s a giant looping campaign with secrets and...

Pc Version Work + Tips PLUS TRICKS ALSO

Post launch work continues. Steam Stream Dream Team Being able to utilize Steam’s Remote Play was an amazing experience during the pandemic. It has continued to be a lifeline for staying in touch with distant friends and staying social. So in addition to converting the existing Xbox release to...

Launched on Xbox! Steam update coming!

It’s an exciting time to be a sports fan, Super Slam Dunk Touchdown has launched on Xbox! Thanks to Microsoft’s backwards-and-forwards-compatible platform, building the game for Xbox One means SSDT can be played on the shiny new Series X|S consoles! Xbox Rocks! I can’t speak to developing on other...

August. Seriously.

Part 2 of our “WTF is wrong with my project?” series. Continuing from last month, I set about trying to get the newer version of Unity and my project to be friends. step 0: uninstall everything. it all went so well until it didn’t. Visual Studio 2015’s uninstaller was...

The End of Wits

After 7 years my project is ready for launch on Xbox, runs great on my dev kit, and when downloaded from the Xbox store it immediately crashes on the splash screen with no error messages in the log whatsoever. I cannot get any support on this from anyone because...

Certification Quest

There’s not much else to do. So I pulled the trigger and let Microsoft know the game is ready. Now what??? Unity Pro Woe Once upon a time you paid money for software. What a wild time that was. Tipping Goat paid $1000 (or roughly 100 full price games...

Yeah it’s May again

Not much to report. Just a lot of testing. There’s nothing left to do but squash bugs and do cert testing. The good I put a chievo double-checker in, so if the Achievement fires but you have some horrible network problem, most of the cheivos get rechecked next time...

Up to my helmet in it

Testing that is! There’s been a ton of it. Between testing with volunteers (and so can you!) and playing two handed with two controllers by myself, there’s been a lot. Probably there should be more, but here we are in the land of the one eyed army or something....

Progress Marches On

Get it???? It’s March! Yeah anyway the Pre-Platform beta is complete. Are there still bugs? Sure, but for my own sanity I have shifted gears to the big banana in the room: Saving and loading on Xbox. Xbox File IO It was “sort of” working, unless anything went wrong,...

SUNKEN COST FALLACY

As my expectations fluctuate wildly between dreams of finishing this project and fears of dying of covid-19 because I went to a grocery store, time keeps ticking. And so I tick with it, stomping bugs with metaphorical boots and scraping off bug guts on a very real doormat. Whatever...