Category: dev blog

Jul
13

Prepping for Pre-PAX

I don’t yet know if I’ve been selected for Microsoft’s Pre-PAX event this year yet, but I am working on a demo-able build just in case. I wrote up a big list of things I wanted fixed for a demo, […]

Jul
06

AMF

One thing I’ve learned through development on this project is that when something goes weird, it is Always My Fault. While the libraries or even Unity itself occasionally have/has, some quirk or known issue, or even an honest bug, more […]

Jun
29

Performo

When coding a project, you can over-optimize too early, and do yourself no favors. There’s no sense in optimizing something that isn’t hogging the game down too much. Good coding habits can prevent a lot of issues. Well, it certainly […]

Jun
22

Week 25 (since I started counting)

Maybe. I didn’t mention it during my cranky, sick E3 review last week but I did accomplish a few things with the game, and I this week I did more. Aside from various bug fixes, here’s this week’s run down […]

Jun
09

Xback to Xbox One

This week was spent getting my office in better shape, which included finally re-setting up the Xbox One dev kit, and getting a build running on the Xbox One hardware. I also stumbled upon my old stash of Dogecoins, and […]

Jun
04

WEEK 22

Coach Cliphord has entered the building. Utilizing the latest advancements in Programmer Art Science, a “very, very good” Coach Clip sprite has made his way onto the field… and into our hearts? Getting things working should generally come before the […]

May
30

Things and stuff

Here’s the fruits of the flow labor from last week. I’ve also got some informational text happening on the player select screen to help new players along. That’s it for now.

May
12

Deverly McBlogsalot

We Now Return to Your Regular Blogcast More things this week. I’ve been tweaking pieces of the overall flow to make the Season Mode experience better. After a game, you see the sports pages to show you the current rankings […]

May
07

Week 18.5: Rank!

Life things continue to be insane and time consuming, and progress somehow continues to be made. So here’s a delayed dev blog to prove I’m not a total slacker. I’d been adjusting the difficulty of the CPU based on their […]

Apr
26

Dev:Blog Ratio

In an effort to work more on the game than I spend writing about it, I’ll be brief. 2nd Season Yep, after the ending, a new season begins! Finally. The cool part is your fans keep accumulating from last season, […]