Game (Re)Announcement: SUPER SLAM DUNK TOUCHDOWN!

Note! The pre-alpha Windows demo has been updated! Please see this page for the new features. Howdy sports fans! After much consideration, I am happy to announce the new title of the game formerly known as Sportsball (by Tipping Goat).  And that title is SUPER SLAM DUNK TOUCHDOWN! I think the...

Doing it for the games

First a bit of sad news, my game will not be called Sportsball. I started this game as a side project in 2009, and had my life been where I wanted it to be, I’d have finished it long ago and this would have never come up. Rather than...

Pre-Alpha Demo

Note! The pre-alpha Windows demo has been updated! Please see this page for the new features. If you’re curious about Sportsball the game formerly known as Sportsball SUPER SLAM DUNK TOUCHDOWN, I have a very rough pre-alpha demo (for Windows) showing off the basic game play HERE. I want to get this...

Racism is Bad

As I mentioned in an earlier post, I planned on preventing racism within Sportsball by randomly assigning skin tones to players. As a team manager, you should select players based on ability, not skin tone. Up until now I had been using a default skin tone as the game...

Warning! The game may contain GRAPHIC NUDITY!

What sports event would be complete without a streaking fan? All of them? Maybe, but not Sportsball!  I just wanted to show off the new NPCs so here’s a screenshot. Beware of the pixelated possible nudity!...

Backgrounds take 1!

I had to post a screenshot because Sportsball’s finally looking like a real game: Just in time for my first playtest party, I’ve got the very rough draft of background art in from Chris! The idea here was to get the basic elements in place so we can make...

Quick Update

Things I’ve done since the last update on Sportsball: Puck stuck prevention Basic sound effects and a couple of tunes Better hit/steal Basic blocking moves Can navigate menus with controllers UI menu toggle Pause menu Ball spin! Physics improvements Various other fixes And currently I’m prepping for backgrounds! There’s...

Dat PASS!

Much like shooting monsters in Space Invaders, the key to passing is to aim at where your target is going, not where it is. With that, and some handy prediction code courtesy of a stackoverflow user named “Broofa”, I was able to get it working. First I had to translate...

Deconfusination (aka Player Markers added)

Work continues. After a few successful playtests with friends, I had the following feedback: Which guy am I? Where am I? Wait, I thought I was that guy Of course, I was planning on adding player makers to show you who was who, but I hadn’t done it yet....

New Character!

I just got the 1st rough draft of the American football character from Chris! I spent today revamping the animation system so each character will default to a standard set of animations, but I can go in and make customizations where needed.  “But” someone, somewhere might ask, “Why not...